PCs are members of the City Watch in the city of Viridumar, capital of the empire of Viridstan. The campaign began in the autumn of the year 4433 BCCC, the 149th year of Emperor Hautulin Seheitt’s reign.
- Religion in Viridumar
- Government of Viridumar
- Laws of Viridumar
- Justice System of Viridumar
- Wealth and Money
- Recent Events
Districts of Viridumar
- The Shambles – the dangerous slums of the city
- Old Town – the oldest part of the city, now home to brothels and drug dens
- Market District
- Clifftop – home to wealthy merchants and traders, lately dwarvish immigrants as well
- Waterfront District – docks, warehouses, and cheap taverns
- Venture Street – the financial and bureaucratic center of the city
- Normaltown – home to students, sages, alchemists, and bards
- Military District
- Seaside – the noble quarter
- And beneath the city, the mazelike sewers
Outside the City
The Empire is divided into six provinces:
|Shardis||Southwest of Viridumar||Millo Fortress||Paharrib Fu||Borders the vast deserts to the southwest, wherein lie the “Holy Cities” of Mycretianism|
|Smyrsis||Northwest of Viridumar||Tell Qa||Kijdawr Aenekosii||Includes the Eleph territories to the far northwest, which pay tribute to Viridstan. Borders the dwarvish mountain kingdom of Starrcrag to the west.|
|Effernath||Far north of Viridumar||Caer Cadwen||Satyrbis Orcuz||Borders the elvish nation of Elsenwood to the north.|
|Thygamus||Area around and to the northeast of Viridumar||Tak Shire||Dyshim Leayh||Includes Lytton, a small mining village.|
|Lyoophiath||East of Viridumar, including much of the Trident Gulf||Port Targnol||Abdu Inslar||Gheulost Island, source of Carbelium ore for the Imperial Army, lies somewhere in these waters|
|Gommorath||Across the Trident Gulf far to the east of Viridumar||Grimlon||Drong Dirkah|
Rules Information and Game Mechanics
Helpful Links, References, and Campaign Inspiration
- d20 System Reference Document (or an alternate version)
- E6: The Game Inside D&D on EN World.
- E6: The Game Inside D&D on RPG Net.
- D&D: Calibrating your Expectations – essay arguing for the remarkableness of 6th-level characters.
- Population Demographics, or, Making Communities Make Sense – essay arguing that that, by the game mechanics, most non-adventuring NPCs would never advance beyond 3rd level.