A.K.A the session where the PCs rolled far too many natural 20s…
In which a riot is begun and our protagonists turn it into a rebellion.
In which the identity of the current and former Ghosts are revealed.
In which Karith experiences familial obligation, Amalas’ parents’ fate is discussed, and nature is red in tooth and claw.
In which many significant conversations occur.
In which a druid becomes a fellow traveler, Karith finds unexpected supporters of Shah Orcuz, and Da’ni is flabbergasted.
In which a bargain is made, a ritual is performed, suspicions grow, a mine resumes operation, and an unexpected rumor is heard.
In which more kobolds are slain and Elial meets an unexpected relative.
In which nothing at all transpires (cancelled session due to illness)
In which VILE takes a vacation from their day jobs to go dungeon-crawling.
In which little action occurs but much diplomacy and rumormongering takes place.
In which Viridumar gains a journalist of small stature and the members of the Watch’s newest unit for once undertake an investigation that in no way involves the Sewers.
Everyone was present, including our newest member (Michael, playing a battle sorceror/Expert named Karith London – welcome!)
In which a trial is held and an investigation leads in unexpected directions.
In which testimony is coordinated and questionable bargains are struck.
In which nothing noteworthy happens whatsoever, but a good time is had by all.
In which the political becomes the personal.
In which preparations for trial are made.
In which investigations are concluded, additional evidence is obtained, a witness turns state’s evidence, and an arrest is made.
In which a bar fight is broken up by the City Watch, a corporal returns to duty, the aftermath of recent events is observed, and much investigation and plotting takes place.
In which the City Watch investigates one of its own, many alchemists are questioned covertly, and an incriminating conversation is overheard.
In which further investigation of the sewers reveals many questions but few answers, an unexpected alliance is made, and a bargain is concluded.
In which a bargain is made in return for information, a fugitive is apprehended, memories of the past are brought to mind, and a monster is encountered in the sewers of Viridumar.
In which a missing person is unfortunately found, a love potion is purchased, and dwarves are investigated by the City Watch.
In which a lost possession is returned to its owner, the Watch investigate a missing-person report and encounter unexpected opposition, and a dwarf becomes a fugitive from the Law.
In which Watch officers on patrol come upon a break-in in progress at the Golden Lily, apprehend the miscreants responsible, and recover some interesting items.